ShinyHuntShiny odds by generation
How base shiny odds and the main boosts changed from Gen 2 to Gen 9.
The base rate was 1 in 8,192 for four generations, then halved to 1 in 4,096 in Gen 6 and has stayed there. What changes from game to game is which boosts are available. Odds are approximate and shown the way most sources quote them.
Generation by generation
- Gen 2 (Gold, Silver, Crystal): 1 in 8,192. Shininess comes from a Pokémon's stats (DVs), not a separate roll.
- Gen 3 (Ruby, Sapphire, Emerald, FireRed, LeafGreen): 1 in 8,192, now decided by a hidden personality value.
- Gen 4 (Diamond, Pearl, Platinum, HeartGold, SoulSilver): 1 in 8,192. The first boosts arrive: the Masuda Method and the Poké Radar.
- Gen 5 (Black, White, Black 2, White 2): 1 in 8,192. Black 2 and White 2 introduce the Shiny Charm.
- Gen 6 (X, Y, Omega Ruby, Alpha Sapphire): 1 in 4,096. Adds chain fishing, Friend Safari and the DexNav.
- Gen 7 (Sun, Moon, Ultra Sun, Ultra Moon, Let's Go): 1 in 4,096. Adds SOS chaining, Ultra Wormholes and catch combos.
- Gen 8 (Sword, Shield, Brilliant Diamond, Shining Pearl, Legends: Arceus): 1 in 4,096. Adds Brilliant Pokémon, Dynamax Adventures, research levels and mass outbreaks.
- Gen 9 (Scarlet, Violet, Legends: Z-A): 1 in 4,096. Adds Sparkling Power and Scarlet and Violet's outbreak bonus.
- Gen 2: 1 in 8,192: Not available: Not available
- Gen 3: 1 in 8,192: Not available: Not available
- Gen 4: 1 in 8,192: About 1 in 1,638: Not available
- Gen 5: 1 in 8,192: About 1 in 1,366: About 1 in 2,731 (Black 2 / White 2)
- Gen 6: 1 in 4,096: About 1 in 683: About 1 in 1,365
- Gen 7: 1 in 4,096: About 1 in 683: About 1 in 1,365
- Gen 8: 1 in 4,096: About 1 in 683: About 1 in 1,365 (varies by game)
- Gen 9: 1 in 4,096: About 1 in 683: About 1 in 1,365 (Legends: Z-A: about 1 in 1,024)
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